STEM Goals
are to design, develop, implement, and evaluate game design activities that integrate mathematics, science and engineering principles behind game design using technology tools and applications.
Teacher Incentives
Each participating teacher received three HP mini-notebooks.
Six Words About GIST
Collaborate globally to transform digital learning landscape.
The Annual STEM Learning Summit was a great success! HP teachers participated and leaned about using mobile devices in STEM classrooms from a variety of experts.

As part of the program, HP is donating $6 million to 35 educational institutions, including Longwood ITTIP across five consortia that will use the award to explore innovations in STEM+ learning and teaching. This builds on the Obama Administration’s “Educate to Innovate” coalition designed to improve national outcomes in STEM subject matters.

Ten teachers and their students from low-income and rural communities in Virginia will collaborate with their peers in Ghana and India and develop inventive-thinking, communication, and collaborative problem-solving while working in small collaborative groups to create digital artifacts using Scratch, Alice, or Kodu.

Teachers will transform their instructional practices with Inquiry and project based learning in teaching STEM concepts. Students will become:
a) creators of digital artifacts in STEM concepts rather than users of applications;
b) effective communicators with their global peers;
c) inventive thinkers as they create games and projects; and
d) enhance their understanding of global problems to expand their global perspectives.